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Book
Artificial intelligence and natural man
Author:
ISBN: 0262022591 0262521237 Year: 1987 Publisher: London MIT press

Introduction to artificial intelligence
Authors: ---
ISBN: 0201119455 0201119463 9780201119459 Year: 1985 Publisher: Reading (Mass.): Addison-Wesley

Robot analysis and control
Authors: ---
ISBN: 0471830291 9780471830290 Year: 1986 Publisher: New York (N.Y.): Wiley

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Abstract

Introduces the basic concepts of robot manipulation--the fundamental kinematic and dynamic analysis of manipulator arms, and the key techniques for trajectory control and compliant motion control. Material is supported with abundant examples adapted from successful industrial practice or advanced research topics. Includes carefully devised conceptual diagrams, discussion of current research topics with references to the latest publications, and end-of-book problem sets. Appendixes. Bibliography.


Book
Mind design : philosophy, psychology, artificial intelligence
Author:
ISBN: 0262580527 0262081105 9780262580526 Year: 1981 Publisher: Cambridge, Mass. : MIT Press,

Understanding Virtual Reality : Interface, Application, and Design
Authors: ---
ISBN: 1558603530 012801038X 0128183993 9786612284878 1282284878 008052009X 9780080520094 9781558603530 9780128183991 9780128009659 0128009659 Year: 2018 Publisher: Amsterdam : Morgan Kaufmann,

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Understanding Virtual Reality: Interface, Application, and Design, Second Edition arrives at a time when the technologies behind virtual reality have advanced dramatically. The book helps users take advantage of the ways they can identify and prepare for the applications of VR in their field. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as underlying technologies evolve. Included are a history of VR, systems currently in use, the application of VR, and the many issues that arise in application design and implementation, including hardware requirements, system integration, interaction techniques and usability. Features substantive, illuminating coverage designed for technical or business readers and the classroom Examines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction and other fields Provides (via a companion website) additional case studies, tutorials, instructional materials, and a link to an open-source VR programming system Includes updated perception material and new sections on game engines, optical tracking, VR visual interface software, and a new glossary with pictures (Description)

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